A real-time environment base on Darek Zabrocki's concept for a canceled project "Mouse Guard". The scene was done over 3 weeks and it was the biggest project in Unreal I did so far. I'm proud of the result! The mouse character was made with a help of my friends - Hugo Collauto and Mari Gallet.
You can check out a breakdown of the piece here: https://80.lv/articles/mouse-guard-s-sprucetuck-made-in-blender-substance-3d-painter-unreal-engine-5/