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Sprucetuck | Realtime Environment

A real-time environment base on Darek Zabrocki's concept for a canceled project "Mouse Guard". The scene was done over 3 weeks and it was the biggest project in Unreal I did so far. I'm proud of the result! The mouse character was made with a help of my friends - Hugo Collauto and Mari Gallet.

You can check out a breakdown of the piece here: https://80.lv/articles/mouse-guard-s-sprucetuck-made-in-blender-substance-3d-painter-unreal-engine-5/

https://www.artstation.com/artwork/gJBBLe

Blueprint tool used to build 80% of the scene

Blueprint tool used to build 80% of the scene

Material Layers System used on most of the materials to hide repetition - the base layer was changed to black to better show the overlays

Material Layers System used on most of the materials to hide repetition - the base layer was changed to black to better show the overlays

The roof tiles use grunge maps on top of the Material Layer System

The roof tiles use grunge maps on top of the Material Layer System

Assets used to assembly the scene. All the nature assets come from the Megascans Library.

Assets used to assembly the scene. All the nature assets come from the Megascans Library.