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Michalina "Miszla"  Gąsienica-Laskowy
Michalina "Miszla" Gąsienica-Laskowy
Technical Artist @ IO Interactive | Houdini & Unreal
Copenhagen, Denmark

Summary

I'm Miszla, an Environment Tech Artist, currently working on Project 007. I love Houdini and Procedural Modelling, as well as creating tools and pipelines to speed up the work.

My full curriculum vitae can be found on my Linkedin.
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Publications & Achievements:

Howest DAE Graduation Work 01-2024
https://www.dropbox.com/scl/fi/gxs4znzdtsyzjyf4hhgil/GW2324_G-sienica-Laskowy_Michalina_EN_Paper.pdf?rlkey=psnw7q7ynjfsjour5wweqcmuk&dl=0

The Rookies 2023 Finalist 06-2023
https://www.therookies.co/contests/310/results#finalists

Beyond Extent 05-2023
https://www.youtube.com/watch?v=8R7JX-TFBfg

Unwrap Jam 2023 3rd place 02-2023
https://hugocolauto.itch.io/rekandle

80.lv 09-2022
https://80.lv/articles/mouse-guard-s-sprucetuck-made-in-blender-substance-3d-painter-unreal-engine-5/

The Rookies 2022 Finalist 06-2022
https://www.therookies.co/contests/203/results#finalists

DAE Crea Week Jam 2022 2nd place 04-2022
https://dreadl.itch.io/aether-breach

Skills

Tech ArtScriptingProcedural ModelingEnvironment Modeling3D Modeling

Software proficiency

Blender
Blender
Houdini
Houdini
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
Marvelous Designer
Marvelous Designer
Maya
Maya
3ds Max
3ds Max

Experience

  • Junior Technical Artist at IO Interactive
    Copenhagen, DK
    June 2024 - Present

  • Environment Art Intern at IO Interactive
    Copenhagen, DK
    February 2024 - June 2024

    I've worked as an Environment Artist on Project 007. I was responsible for creating assets, modular kits, cleaning out blockouts and building levels. I've also used my technical skills to make a script processing external assets as well as making Houdini tools and integrating them into existing pipeline.

  • Junior 3D Environment Artist at BLUM Entertainment
    Kraków
    August 2021 - September 2022

    A part-time job I took on during my college studies. I was responsible for sculpting, texturing, and in-engine setup of props for "Gimle: The Broken Prophecy" and "Builders of Greece" projects.

  • Junior 3D Artist at Polyslash
    Kraków
    July 2019 - August 2019

    During this summer work experience, I was responsible for an early-stage environment design for "Mech Mechanic Simulator". I was modelling game-ready props according to the company’s workflow.

  • Level Designer at sodigital
    Kraków
    October 2018 - December 2018

    During this internship I was brought on board to design & create levels for a mobile fantasy RPG game "Battle Rise: Kingdom of Champions".