I'm Miszla, an Environment Tech Artist, currently working on Project 007. I love Houdini and Procedural Modelling, as well as creating tools and pipelines to speed up the work.
My full curriculum vitae can be found on my Linkedin.
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Publications & Achievements:
Howest DAE Graduation Work 01-2024
https://www.dropbox.com/scl/fi/gxs4znzdtsyzjyf4hhgil/GW2324_G-sienica-Laskowy_Michalina_EN_Paper.pdf?rlkey=psnw7q7ynjfsjour5wweqcmuk&dl=0
The Rookies 2023 Finalist 06-2023
https://www.therookies.co/contests/310/results#finalists
Beyond Extent 05-2023
https://www.youtube.com/watch?v=8R7JX-TFBfg
Unwrap Jam 2023 3rd place 02-2023
https://hugocolauto.itch.io/rekandle
80.lv 09-2022
https://80.lv/articles/mouse-guard-s-sprucetuck-made-in-blender-substance-3d-painter-unreal-engine-5/
The Rookies 2022 Finalist 06-2022
https://www.therookies.co/contests/203/results#finalists
DAE Crea Week Jam 2022 2nd place 04-2022
https://dreadl.itch.io/aether-breach
I've worked as an Environment Artist on Project 007. I was responsible for creating assets, modular kits, cleaning out blockouts and building levels. I've also used my technical skills to make a script processing external assets as well as making Houdini tools and integrating them into existing pipeline.
A part-time job I took on during my college studies. I was responsible for sculpting, texturing, and in-engine setup of props for "Gimle: The Broken Prophecy" and "Builders of Greece" projects.
During this summer work experience, I was responsible for an early-stage environment design for "Mech Mechanic Simulator". I was modelling game-ready props according to the company’s workflow.
During this internship I was brought on board to design & create levels for a mobile fantasy RPG game "Battle Rise: Kingdom of Champions".